/*
 *  $Id: AshHunter.cs 1051 2010-05-18 22:10:41Z thenn.erannor $
 *	This file is a part of Ragima CCG.
 *	(C) 2008-2009 Ragima development group.
 *
 *	Licensed under the terms of the GNU GPL License version 2.
 *
 */

namespace Ragima.Cards001.Fire.Creatures {
    public class AshHunter: CreatureCard {
        public AshHunter(): base("001_f_c_ash_hunter") {
            Level = CompleteLevel.ReadyForTest;
            Element = ElementType.Fire;
            Value = 100;
            Damage = 1;
            Health = 1;
			AddManaCost(ElementType.Fire, 1);
        }
        public override void SetNaturalAffects(ICollector<Affect> affects) {
            affects.Add(new Affects.ModTakenDamage(DamageType.PhysicalAttack, -1));
            affects.Add(new Affects.ModTakenDamage(DamageType.MagicAttack, -1));
		}
    }
}
